This is a log file of all the new fixes I have done to the mission, since the final mission was made.

19/4/02:  Made the intro movie go faster

19/4/02:  error found, scavingers highlited, work untill they deploy on scrap pools. player cannot find them, I will leave this bug, gives player more of a chanlenge.

19/4/02:  Mission numbers not apearing Propily in the Console. Random numbers are. Problem fixed

20/4/02: Major bug found. Clips that include the man, will cause a video lockup when the Jack killers eat the man. Used a Spawn point marker instead of the man.

20/4/02: Dll failure at the Constructor mission. Fixed, also made it more chalinging to.

29/4/02: Main turrets would conflict on other game if used, range was very short and would give the player an easy game. Changed file name's and dll also.

01/5/02: Changed some odf files to make the game more stable and build things more faster, Player could have done the missions in that time. Also Aip files also changed, scavingers where not deploying fast enought for the tanks to be made.

01/5/02: Removed an text order Error, each time the player got a scachul it would wipe his orders.

02/5/02: Player could still be in a battle when the vid clips move in, this will cause the player to loose, Increased the time in main areas of the Dll to 25 seconds and less in some for the player to make a run for it.

02/5/02: Minor bugs Fixed in the Dll. Warriers in the sniper mission where not being taken of the map. The game would also go to the next mission even when the player hasent got back to the megabase. Restructured the code for the city part, can't beleave I wrote that. Well fixed now.
Enemy tank will not atttack in the checkpoint mission 3, Hopefully fixed now. Changed some distance triggers to.

07/5/02: Text missions editing and some majore bugs in the script fixed.

08/5/02: Added new building and I had to change the Recycler and other components for it, The building is a Shield Genarator for a base.

10/5/02: New Building (Shield Genarator) causing lots of problems, Guntowers cannot shoot the enemy, boolets shoot of into the air. Now made it, so the player needs to upgread the guntowers to Lazer Towers which Does not have this problem. Shield genarator will not be avalable unless this is done.

10/5/02: Parts of the game will skip to the next mission Prematureley, computer could not find where player is, so it skips lines in the code and caris on, Added timer to code to fix this.

13/5/02: Gave the Nukes an Image for people to see.

14/5/02: Making the Failure and Win messages.

17/5/02: Changed Aip File for last mission.

17/5/02: Changed Dll Settings, and Bosses setup to.

19/5/02: Game the V1 Nuke a good effect

20/5/02: Ships that get sniped by player still would not get removed from the map, so the game will blow them up when they are sniped.

20/5/02: When player is on last game, any resumed saved game would cause and AIP to lock up when the scavs try to collect pools that are not there. Made a command for Enemy scavs to be removed every six Munits. Hope this will settle the error.

22/5/02: Player would (On the small base) move there constructor to another end of the map to outsmart then enemy, this would cause a lot of errors in the game. Made a command line in the dll to warn the player to move it back or the mission is over (Constructor get destroyed.)

4/6/02: Units in the last mission of the enemy would get stuck and cause problems, tried to move the building out far but in the base to provent this.

6/6/02: Noticed that the player would build guntowers all the way down the hill ally on the mission where he hast to build 10 recys, well this guntower overbuild would cause the enemy units to get stuck in the ladscape and not do anything, causing a build up untill there are to many units and the game crashes. Redone the torrain around the area and trying to see if there is any other ways to fix it.

13/6/02: Changed sky colour and fog. The Momoth tank (Boss 1) Fell into the small lake nearby. During testing. Made the lake shallower so It will not fall in and Die. Also the Sentries would not go faster to attack the player. Problem in the Dll, Fixed.